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Tank buster pauldrons
Tank buster pauldrons




tank buster pauldrons

You want to contribute to damage as much as possible. All while this is happening, you want to be hitting Judgement and Holy Shock on cooldown. Ideally, you’d want to Repent -> HoJ -> Imprision (if the DH is in range to do so). You do not want to “waste” those few seconds in pvp, especially vs classes like Monks and Paladins, who have been teammate cooldowns in a GCD. You really don’t want your Demon Hunter hitting Imprisons on your “off target” you plan to CC with Repent, or at least not before you Repent if you choose to go with that talent.

tank buster pauldrons

Imprison and Repent sharing incapacitate DR and obviously Fel Eruption, Chaos Nova and Hammer of Justice sharing stun DR. Hpal and DH both share the same DR categories. When playing DH/Hpal, there’s 2 main things you have to pay attention to. BoSac and Martyr on Teammate 2 (Useful for 2v2 without having to target your teammate, these abilities can not be casted on yourself).Judge target’s enemy target or enemy target:.Cleanse the Weak isn’t completely useless if you play offensive vs shadowpriest.Light’s Grace is a must, it increases the healing of Holy Light by 50% and gives a small damage reduction buff.Divine Favor is your immune to kick button, but you can be purged/spellstolen.Avenging Light is great vs melee, it does a lot of damage.Spec ret, select this, then go back to holy) Sanctified wrath with a Light’s Decree Azerite bonus (This is a “Ret” trait that increases the duration of AW by 5 seconds.Holy Avenger (Please read this talent and understand what it does).Repent and Fist are both good, repent is great with feral/rogue partners.

tank buster pauldrons

  • Unbreakable Spirit or Cavalier vs druids.
  • Most of the people in there are brain dead. It also helps your DPS keep pressure high.ĭon’t worry about LFG losses to much. I’ve seen 65-70k crits on my Hpal from them, which is pretty decent for making someone go “oh jeez” and think about running away. Getting out a lot of Judgements is also important, especially since you want 2-3 Indomitable Justice traits that make your Judgments hit pretty darn hard. With wings up you’re pretty much a second DPS which can overwhelm someone who you’ve just shoved from HoJ into repent (Hoping your DH can continue the CC with something like imprison, etc). With DH’s durability, you can afford to play a little more aggressively as well.

    tank buster pauldrons

    Best case is keeping LOS unless you’re poking on them with Holy Shock and Judgment, or pushing in for an aggressive HoJ. Also if you’re running with a DH, being by a pillar is good because if their DPS push in on you, and LOS their own healer (Which happens a lot because people are silly), you can gib them behind a pillar with your DH. Ideally you want something that will let you avoid standing in the middle and eating incoming CC. Stay by a pillar a medium distance away so you can get in if you need to, quickly (like during bomb or whatever if they can’t get out), but far enough that the enemy team can’t just immediately swap to you.






    Tank buster pauldrons